The System

The System is often refers the Divine Voice and the seemingly supernatural abilities that inhabitants exhibit in the other world. These mechanics are video-game like, as the System allows living beings of the world to gain levels, skills, titles and magic.

Unlike a video-game though, the System governs real-life. This creates a clear difference of power between individuals that can't always be hurdled with luck and cunning.

Stats
Levels govern the progress of an individual or monster. When a level up is achieved, all Stats gain a set value based on the experience of that level. In regards to Monsters, stat and ability point distribution is also given based on species, which will sometimes favor one stat over others. When a monster gains enough Levels, they are restricted from gaining more experience until they choose an evolution path.The amount of experience required to level up is not cumulative from the previous level prior to the evolution after evolving.

It is unknown if humans evolve, but none have reached level 100. Levels are not as important as one might think. Although all basic stats are are increased by each level-up, certain Skills massively improve the amount raised in a given stat or ability. The experience gained in the level-up system can be roughly calculated by the amount of skills/overall experience the (killed) target has.

Energy

 * Hit Points
 * HP is a common enough term in video games. Lose this, and death comes.


 * Magic Points
 * Many creatures and individuals don't find a use for MP considering that it governs magic and skill use. The overuse of MP can cause the user to faint or lose consciousness temporarily.


 * Stamina Points
 * SP has two numbers within the System: Yellow and Red. Yellow SP is immediately available stamina, which drains on certain ability use and recovers after a short rest. Red SP is overall energy. Running out of red SP is nearly fatal, causing a massive amount of HP and MP loss due to starvation.

Abilities
Ability represents areas of strength in an individual or monster. Unlike energy values, ability is a generalization of power. Raw numbers can make up for a deficiency in ability, and efficiency can increase their usefulness.


 * Offense
 * A measure of an individual’s ability to deal physical-attribute damage. As this is an average, the power of each specific body part may be different.


 * Defense
 * A measure of an individual’s ability to resist physical-attribute damage. As this is an average, the defense of each specific body part may be different.


 * Magic Power
 * A measure of the average effectiveness of an individual’s magic. As this is an average, the power of a specific type of magic may be different.


 * Resistance
 * A measure of an individual’s ability to resist magical-attribute damage. As this is an average, the resistance may be different depending on the context.


 * Speed
 * A measure of an individual’s average aptitude for speed. As this is an average, the quickness of each specific body part may be different. Even large monsters will dart around agilely if their speed stat is high.

Skills
Skills make up the vast majority of actual power within the System. Skills can either be bought by having knowledge of the skill name and then spending skill points, or earned by gaining enough proficiency by using the skill without the assistance of the System. Human books have glossaries of Skills and their effects for people to learn. Some Skills can also be learned by evolving into an appropriate monster, or by leveling.

Magic
Magic is an assistance mechanism for the invocation of magecraft. Each magic skill grants access to new spells as they level-up. When a magic skill reaches level 10, it will often derive a more powerful magic skill of the same attribute.

Titles
Titles are granted to individuals when they meet certain conditions. For example, eating a member of your family will reward you the Kin Eater title. Each title awards a maximum of two Skills and a passive effect. The Fearbringer title causes Fear in those who look at holder. Some titles are required for certain evolution's.

Evolution
Evolution is an aspect of the system that is unique to monsters, although it is speculated that humans may evolve at level 100. When a monster accumulates enough experience, their level progression is halted and they are given a choice of species to evolve into. Some evolution are locked behind certain conditions, such as the acquisition of a title or skill. Evolution's consume SP and certain evolution's can consume MP and SP.. Certain evolution's can give Skill Points to the monster. The soul of the individual is gradually shaped by the species.